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	<title>Threepress Consulting blog &#187; articles</title>
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	<link>http://blog.threepress.org</link>
	<description>Threepress creates software for publishers, educators and authors.</description>
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		<title>jiscPUB report: Digital publishing landscape, exemplars and recommendations</title>
		<link>http://blog.threepress.org/2011/12/15/jiscpub-report-digital-publishing-landscape-exemplars-and-recommendations/</link>
		<comments>http://blog.threepress.org/2011/12/15/jiscpub-report-digital-publishing-landscape-exemplars-and-recommendations/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 19:41:34 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[linking]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=2184</guid>
		<description><![CDATA[I was quite pleased to be asked to write a technical report for JISC. The paper provides background on the state of ebook publishing today, and concludes with a set of recommended projects that aim to improve digital scholarly publishing in the UK.  The report is available online as Digital Monograph Technical Landscape: Exemplars [...]]]></description>
			<content:encoded><![CDATA[<p>I was quite pleased to be asked to write a technical report for <a href="http://www.jisc.ac.uk/">JISC</a>. The paper provides background on the state of ebook publishing today, and concludes with a set of recommended projects that aim to improve digital scholarly publishing in the UK.  The report is available online as <a href="http://jiscpub.blogs.edina.ac.uk/final-report/">Digital Monograph Technical Landscape: Exemplars and Recommendations</a> under a <a href="http://creativecommons.org/licenses/by-nc-sa/2.5/scotland/">Creative Commons license</a>.  Other formats, including EPUB and PDF, are available from the <a href="http://jiscpub.blogs.edina.ac.uk/2011/12/02/final-post/">project blog</a>.  Warning, the paper is super-long!</p>
<p>Though I was the principal author of the paper, I&#8217;d like to thank the other members of the JISC team for their support, edits, and encouragement:  Theo Andrew, Peter Sefton, Emma Tonkin, and David Flanders. Many other deliverables were produced as a part of this project, including digital publishing toolkits and usability studies; please check them out on the <a href="http://jiscpub.blogs.edina.ac.uk/2011/12/02/final-post/">jiscPUB blog</a>.</p>
<h2>Executive summary</h2>
<blockquote><p>&#8230;This report aims to describe some historical perspective on electronic publishing, leading up to why the “ebook revolution” has happened in the 2010s when it had failed to take hold before. We will describe some of the details of how digital books are authored, both in a scholarly context and in general ebook production terms. We have included in-depth coverage of the unexpected outcomes of ebook distribution, including issues of rights, royalties, copyright, academic impact, and the implications of limiting access to and reproduction of digital books. Finally, we review findings from a number of ebook pilot programs conducted in U.S. universities, and draw from the work done by the rest of the “JISCpub” team in uncovering possible future work that could be actionable and relevant to a scholarly publishing audience, with a goal towards providing better tooling for both authors and readers of scholarly works.</p></blockquote>
<h2>Recommendations in brief</h2>
<ol>
<li>Rich full-text semantic search tools for scholarly ebook collections.
</li>
<li>Tools for generating or traversing highly-specific stable citations.
</li>
<li>Development of a pilot to produce student theses with high-engagement linked-data content.
</li>
<li>Plugins or add-ons to provide simple, ebook output for popular word processing tools.
</li>
<li>Improved workflows for authoring attractive, accessible, standards-based mathematical notation in ebooks.
</li>
<li>Development of an ereading system with an emphasis on scholarly annotation and research-gathering.
</li>
<li>Provisions to train and share scholars interested in digital publishing.
</li>
<li>Aggregate ebook services for authors and university presses.
</li>
<li>Maximize use of orphan works.
</li>
<li>Community resources for institutions with digital collection.
</li>
<p><a href="http://jiscpub.blogs.edina.ac.uk/final-report/">Read the complete report</a>.</ol>
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		<title>What We Can Do with &#8216;Books&#8217; &#8211; from Book: A Futurist&#8217;s Manifesto</title>
		<link>http://blog.threepress.org/2011/10/31/what-we-can-do-with-books-from-book-a-futurists-manifesto/</link>
		<comments>http://blog.threepress.org/2011/10/31/what-we-can-do-with-books-from-book-a-futurists-manifesto/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 13:15:44 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[ebooks]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=2137</guid>
		<description><![CDATA[
I was thrilled to be able to contribute a chapter to Book: A Futurist&#8217;s Manifesto, a compilation of essays edited by Hugh McGuire and Brian O&#8217;Leary. (Incidently, it was great to see how much the text was improved by their editorial work.)
In the essay, I highlight some advantages and affordances unique to digital books. The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.threepress.org/wp-content/uploads/2011/10/9781449305604.png"><img src="http://blog.threepress.org/wp-content/uploads/2011/10/9781449305604-228x300.png" alt="Book: A Futurist&#039;s Manifesto" title="9781449305604" width="228" height="300" class="aligncenter size-medium wp-image-2138" /></a></p>
<p>I was thrilled to be able to contribute a chapter to <a href="http://book.pressbooks.com/"><i>Book: A Futurist&#8217;s Manifesto</i></a>, a compilation of essays edited by Hugh McGuire and Brian O&#8217;Leary. (Incidently, it was great to see how much the text was improved by their editorial work.)</p>
<p>In the essay, I highlight some advantages and affordances unique to digital books. The conversation is too often about the deficiencies of the electronic form, as if parity was the best that ebooks could hope for.</p>
<blockquote><p>
Generally, digital books can’t be lent or resold.  You can’t curl up with them and smell them, nor can you pass them on to grandchildren.</p>
<p>Many of these limitations have nothing to do with the intrinsic qualities of a digital book, but are instead a reflection of the difficult transition between an old, established medium and a new, to-date undeveloped one.  We compare the physical to the digital and quickly spot the differences: digital’s shortcomings.</p>
<p>Ebooks do not have to be mere simulacra of printed works. What are the unique qualities that being digital, especially born-digital, add to the reading experience? In what way is literature being transformed? What can we do with these new kinds of books?
</p></blockquote>
<p>You can read <i><a href="http://book.pressbooks.com/chapter/what-we-can-do-with-books-liza-daly">What We Can Do with &#8216;Books&#8217;</a></i> online, or  <a href="http://shop.oreilly.com/product/0636920020325.do">buy the DRM-free EPUB version from O&#8217;Reilly</a>.</p>
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		<title>Data-driven interactive applications with HTML5 and Ajax</title>
		<link>http://blog.threepress.org/2010/10/13/data-driven-interactive-applications-with-html5-and-ajax/</link>
		<comments>http://blog.threepress.org/2010/10/13/data-driven-interactive-applications-with-html5-and-ajax/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 13:44:24 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[ibisreader]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=1642</guid>
		<description><![CDATA[
IBM DeveloperWorks has published Data-driven interactive applications with HTML5 and Ajax, my short tutorial on writing offline-capable webapps for mobile devices. Many of these techniques were used when developing Ibis Reader (though Ibis Reader does not use the jQTouch framework).
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibm.com/developerworks/opensource/library/os-html5data/"><img src="https://s3.amazonaws.com/3press-blog/Screen+shot+2010-10-13+at+9.38.46+AM.png" width="500" /></a></p>
<p>IBM DeveloperWorks has published <a href="http://www.ibm.com/developerworks/opensource/library/os-html5data/">Data-driven interactive applications with HTML5 and Ajax</a>, my short tutorial on writing offline-capable webapps for mobile devices. Many of these techniques were used when developing <a href="http://ibisreader.com/">Ibis Reader</a> (though Ibis Reader does not use the <a href="http://jqtouch.com/">jQTouch</a> framework).</p>
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		<slash:comments>0</slash:comments>
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		<title>On digital distractions: quote in New York Times blog</title>
		<link>http://blog.threepress.org/2010/06/08/on-digital-distractions-quote-in-new-york-times-blog/</link>
		<comments>http://blog.threepress.org/2010/06/08/on-digital-distractions-quote-in-new-york-times-blog/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 13:21:49 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[devices]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=1472</guid>
		<description><![CDATA[Only indirectly related to ebooks, but a familiar problem for those who now juggle multiple ereaders and mobile devices:

I&#8217;ve got a quote further down the page:

Read the complete quote and also try some of the associated distraction tests.
]]></description>
			<content:encoded><![CDATA[<p>Only indirectly related to ebooks, but a familiar problem for those who now juggle multiple ereaders and mobile devices:</p>
<p><a href="http://roomfordebate.blogs.nytimes.com/2010/06/07/first-steps-to-digital-detox/"><img style="border: 1px solid rgb(200,200,200); padding: 1em" src="http://3press-blog.s3.amazonaws.com/nytimes-article.png" alt="Article in the New York Times" /></a></p>
<p>I&#8217;ve got a quote further down the page:</p>
<p><a href="http://roomfordebate.blogs.nytimes.com/2010/06/07/first-steps-to-digital-detox/#liza"><img style="border: 1px solid rgb(200,200,200); padding: 1em" src="http://3press-blog.s3.amazonaws.com/liza-nytimes-article.png" alt="Liza Daly comment on article in the New York Times" /></a></p>
<p><a href="http://roomfordebate.blogs.nytimes.com/2010/06/07/first-steps-to-digital-detox/#liza">Read the complete quote</a> and also try some of the associated <a href="http://www.nytimes.com/interactive/2010/06/07/technology/20100607-distraction-filtering-demo.html#">distraction tests</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title>Tutorial on building ePubs now freely available</title>
		<link>http://blog.threepress.org/2010/04/29/tutorial-on-building-epubs-now-freely-available/</link>
		<comments>http://blog.threepress.org/2010/04/29/tutorial-on-building-epubs-now-freely-available/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 14:16:49 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[epub]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=1458</guid>
		<description><![CDATA[My tutorial Build a digital book with EPUB, posted on IBM DeveloperWorks,  has been out for some time (November 2008!) but it has recently been updated with some minor corrections. It also no longer requires registration thanks to a policy change at DeveloperWorks.

]]></description>
			<content:encoded><![CDATA[<p>My tutorial <a href="http://www.ibm.com/developerworks/xml/tutorials/x-epubtut/index.html">Build a digital book with EPUB</a>, posted on IBM DeveloperWorks,  has been out for some time (November 2008!) but it has recently been updated with some minor corrections. It also no longer requires registration thanks to a policy change at DeveloperWorks.</p>
<p><a href="http://www.ibm.com/developerworks/xml/tutorials/x-epubtut/index.html"><img src="http://3press-blog.s3.amazonaws.com/ibm_tutorial.png" alt="EPUB Tutorial screenshot" /></a></p>
]]></content:encoded>
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		<title>Exploring interactive storytelling</title>
		<link>http://blog.threepress.org/2009/11/30/interactive-storytelling/</link>
		<comments>http://blog.threepress.org/2009/11/30/interactive-storytelling/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 13:51:10 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=805</guid>
		<description><![CDATA[[Guest post by game designer and author Emily Short: see bio]
Authors and publishers alike are beginning to think more about the interactive possibilities of fiction. 
The good news is that it&#8217;s not necessary to invent interactive storytelling from scratch. Computer games have been exploring this territory since the late 1970s;  literary hypertext since the [...]]]></description>
			<content:encoded><![CDATA[<p><em>[Guest post by game designer and author Emily Short: see <a href="#bio">bio</a>]</em></p>
<p>Authors and publishers alike are beginning to think more about the interactive possibilities of fiction. </p>
<p>The good news is that it&#8217;s not necessary to invent interactive storytelling from scratch. Computer games have been exploring this territory since the late 1970s;  literary hypertext since the late 80s. These media are directed at a different audience from the book-buying public, but they do offer some pointers about what interactivity can add to a story:</p>
<p><strong>Exploration</strong>. The reader chooses what to read about next, just as when browsing a website, following one of two possible reading orders for Julio Cortazar&#8217;s <em>Hopscotch</em>, or looking up references in Milorad Pavic&#8217;s <em>The Dictionary of the Khazars</em>. The order of reading doesn&#8217;t change the text, and a thorough reader may eventually see all of the work. Nonetheless, variable ordering makes the reading experience different for different participants.</p>
<p><strong>Challenge</strong>. If the reader wants the story to end a certain way, but to achieve that, he has to figure out the right decisions to make. Challenge is a common component of stories in games. As a storytelling device, it can make the reader value certain outcomes more, or <a href = "http://www.gamesetwatch.com/2009/07/column_homer_in_silicon_cavana.php">sympathize more deeply with the struggles of the characters</a>. Presenting a challenge can also be an effective way to co-opt the reader: <a href = "http://www.gamesetwatch.com/2009/06/column_homer_in_silicon_the_ac.php">someone invested in trying to reach a certain outcome does not always pause to consider whether he <em>should</em></a>.</p>
<p><strong>Complicity</strong>. When a story is interactive, the reader bears some of the responsibility for the way it turns out &#8212; and indeed for the fact that it comes out at all. Presenting the reader with options to continue the story, all of which are less than perfect, can <a href ="http://playthisthing.com/necrotic-drift">force him to choose whether he wants to accept the universe as you&#8217;ve created it in your story</a> or <a href= "http://playthisthing.com/rameses">allow him to share &#8212; and understand more fully &#8212; the limits of a character</a>.</p>
<p><strong>Choice</strong>. The old <a href = "http://samizdat.cc/cyoa/#/_">Choose Your Own Adventure books</a> let readers choose what the protagonist should do next: attack the dragon or run away? sell the jewel or give it to the beggar? But specific works in this model are often disappointing thanks not only to poor writing but also to badly-thought-out interaction.</p>
<p>There are many possible pitfalls. Options that separate into easily recognizable Good and Bad moral decisions tend to cheapen a story, <a href = "http://emshort.wordpress.com/2009/10/20/interactive-fiction-from-the-publishing-side/">turning it into a piece of propaganda rather than engaging fiction</a>. On the other hand, so do <a href = "http://emshort.wordpress.com/2009/02/14/homer-in-silicons-rejects-pile/">choices where the reader has no reason in advance to care one way or the other</a> &#8212; like asking him which of two identical doors the protagonist will pass through. Inconsistency is a problem too: choices in a story should generally be at a uniform level, about roughly the same kinds of decisions &#8212; not asking the reader to choose what to eat for lunch on one page and whose life to save on the next.</p>
<p>Done well, though, choices in stories can challenge the reader to explore his own beliefs.</p>
<p>Whatever angle you choose, you need to able to answer the question, &#8220;What does this interaction add to the story? What experience does it create for the reader that a non-interactive version could not?&#8221; What&#8217;s more, you need to give the reader enough information to make informed decisions, and enough grounding in the work to care about their outcome. </p>
<h3>Further reading:</h3>
<h4>In general</h4>
<p><a href = "http://grandtextauto.org/2003/10/22/that-darn-conundrum/">&#8220;That Darn Conundrum&#8221;</a> is an old but valuable post about three competing elements of interactive storytelling &#8212; freedom, agency, and well-formed story. Freedom, here, is the reader/player&#8217;s ability to do whatever he wants; agency, the degree of influence he has over the outcome of the story. These concepts are essential in analyzing and designing interactive narratives. The rest of the blog is good value as well. See also <a href = "http://grandtextauto.org/2007/09/29/updates-on-the-pursuit-of-interactive-story/">this post full of further references to work in interactive storytelling</a>.</p>
<p>Marie-Laure Ryan&#8217;s <a href = "http://www.amazon.com/Avatars-Story-Electronic-Mediations-Marie-Laure/dp/0816646864/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1259380530&#038;sr=8-1">Avatars of Story</a> is an academic work and sometimes heavy going, but her chapter &#8220;Toward an Interactive Narratology&#8221; addresses many of the ways that fiction has been made interactive in the past. (My review of the book is <a href = "http://emshort.wordpress.com/writing-if/books-and-other-resources/avatars-of-story/">here</a>.)</p>
<p><a href = "http://gamesetwatch.com/column_homer_in_silicon/">&#8220;Homer in Silicon&#8221;</a> is my biweekly column on interactive narrative in games. Of most general interest are probably the columns on <a href = "http://www.gamesetwatch.com/2009/11/column_homer_in_silicon_cubica.php">interactivity misused in the HBO Imagine project</a>; on <a href = "http://www.gamesetwatch.com/2009/09/column_homer_in_silicon_the_ro.php">interactive romance stories</a>.</p>
<p><a href = "http://emshort.wordpress.com/2009/05/19/in-search-of-a-canon/">This list</a> introduces a number of games and game-like works that I (or other commenters) thought were worth checking out for their interactive storytelling potential.</p>
<h4>On choice</h4>
<p><a href = "http://www.amazon.com/Chris-Crawford-Interactive-Storytelling/dp/0321278909/ref=sr_1_2?ie=UTF8&#038;s=books&#038;qid=1259378294&#038;sr=8-2">Chris Crawford on Interactive Storytelling</a> is directed at authors of computer-based interactive stories, and some of Chris&#8217; ideas are decidedly outside the mainstream of the computer game industry. Nonetheless, he opens with a very strong discussion of choices &#8212; well- and badly-formed &#8212; which is worth reading regardless of the medium of interactive storytelling you choose. (My review of the book is <a href = "http://emshort.wordpress.com/writing-if/books-and-other-resources/chris-crawford-on-interactive-storytelling/">here</a>.)</p>
<p><a href = "http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/">&#8220;The Mechanics of Morality&#8221;</a> discusses video game approaches to moral choices, and some of the pitfalls that arise from these when they&#8217;re presented as black-and-white options. It&#8217;s very much a guide to what not to do.</p>
<p>Victor Gijsbers is a philosopher and game designer interested in the presentation of nuanced moral choice. He has a <a href = "http://lilith.gotdns.org/~victor/">a website</a> where he discusses his own text-based games about morality, &#8220;Fate&#8221; and &#8220;The Baron&#8221;. <a href = "http://gamingphilosopher.blogspot.com/">His blog</a> is full of reviews and essays.</p>
<h4>On exploration</h4>
<p><a href = "http://totonium.com/thereprover/">The Reprover</a> (from the French Le Reprobateur) is an interactive story that uses text, still drawings, and video to present a story from multiple angles. It is an excellent example of the power of exploration, because the open structure allows the reader to choose for himself what themes to pursue through the work. </p>
<p><a href = "http://tale-of-tales.com/">Tale of Tales</a> publishes odd, avant-garde video games that verge on not being games at all, and that reveal their meaning primarily through exploration and atmosphere. In my opinion, their most successful work is <a href = "http://tale-of-tales.com/Fatale/">Fatale</a>, a response to Oscar Wilde&#8217;s play Salome. (My review is <a href = "http://www.gamesetwatch.com/2009/11/column_homer_in_silicon_the_gr.php">here</a>.) </p>
<p><em id="bio"><br />
Emily Short is an author of text-based games, conventionally called interactive fiction. She maintains <a href="http://emshort.wordpress.com">a blog</a>, writes about narrative-rich games for <a href = "http://www.gamesetwatch.com/column_homer_in_silicon/">GameSetWatch</a> and <a href = "http://playthisthing.com/taxonomy/term/6">PlayThisThing</a>, and is part of the team behind <a href="http://inform7.com">Inform 7</a>, a language for creating interactive fiction. She can be reached at emshort AT mindspring DOT com.<br />
</em></p>
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		<title>On IBM Developerworks: Doing More with the Django Admin</title>
		<link>http://blog.threepress.org/2009/06/03/on-ibm-developerworks-doing-more-with-the-django-admin/</link>
		<comments>http://blog.threepress.org/2009/06/03/on-ibm-developerworks-doing-more-with-the-django-admin/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 15:01:42 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[developerworks]]></category>
		<category><![CDATA[django]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=507</guid>
		<description><![CDATA[The second of two articles I wrote for IBM Developerworks: Doing More with the Django Admin (the first was Better Django Models).

The &#8220;Admin&#8221; is the administrative console that&#8217;s built into the Django application.  It provides an easy way to administer content on any Django site.  For developers who are tired of writing the [...]]]></description>
			<content:encoded><![CDATA[<p>The second of two articles I wrote for IBM Developerworks: <a href="http://www.ibm.com/developerworks/opensource/library/os-django-admin/index.html">Doing More with the Django Admin</a> (the first was <a href="http://blog.threepress.org/2009/06/02/on-ibm-developerworks-better-django-models/">Better Django Models</a>).</p>
<p><a href="http://www.ibm.com/developerworks/opensource/library/os-django-admin/index.html"><img src="http://blog.threepress.org/wp-content/uploads/2009/06/picture-26-289x300.png" alt="picture-26" title="picture-26" width="289" height="300" class="aligncenter size-medium wp-image-508" /></a></p>
<p>The &#8220;Admin&#8221; is the administrative console that&#8217;s built into the Django application.  It provides an easy way to administer content on any Django site.  For developers who are tired of writing the same admin functionality again and again (&#8220;Add/Edit/Delete page&#8221;) it&#8217;s a huge win.</p>
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			<wfw:commentRss>http://blog.threepress.org/2009/06/03/on-ibm-developerworks-doing-more-with-the-django-admin/feed/</wfw:commentRss>
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		<item>
		<title>On IBM Developerworks: Better Django Models</title>
		<link>http://blog.threepress.org/2009/06/02/on-ibm-developerworks-better-django-models/</link>
		<comments>http://blog.threepress.org/2009/06/02/on-ibm-developerworks-better-django-models/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 14:48:28 +0000</pubDate>
		<dc:creator>Liza Daly</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[bookworm]]></category>
		<category><![CDATA[developerworks]]></category>
		<category><![CDATA[django]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://blog.threepress.org/?p=502</guid>
		<description><![CDATA[The first of two articles I wrote about the Python web framework Django has been published by IBM Developerworks: Better Django Models.

Neither one is publishing-specific, but Django (like Rails and Drupal) is a great way to deploy a web application quickly and easily. (Bookworm runs on Django, as do many of my smaller projects.)
]]></description>
			<content:encoded><![CDATA[<p>The first of two articles I wrote about the Python web framework Django has been published by IBM Developerworks: <a href="http://www.ibm.com/developerworks/opensource/library/os-django-models/index.html">Better Django Models</a>.</p>
<p><a href="http://www.ibm.com/developerworks/opensource/library/os-django-models/index.html"><img src="http://blog.threepress.org/wp-content/uploads/2009/06/picture-25-300x290.png" alt="picture-25" title="picture-25" width="300" height="290" class="aligncenter size-medium wp-image-503" /></a></p>
<p>Neither one is publishing-specific, but Django (like Rails and Drupal) is a great way to deploy a web application quickly and easily. (<a href="http://bookworm.oreilly.com/">Bookworm</a> runs on Django, as do many of my smaller projects.)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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